For 10 Euro (x-mas discount on Origin) it's a must have! There are of course some drawbacks and it's performance optimization. Handling with DS4 controller is perfect and I can tell you guys that I am enjoying this game really a lot. Physics is also very nice as well as variety of cars you can buy. The best thing on this game is stunning graphics. You can easily earn in game money, so no need to buy that **** Compared to NFS 2015, you can see your tuned rides on the streets, because there is day/night. This is mainly because of some **** micro transactions, but if you don't want to spend money on this **** don't buy it. I am giving it This game deserves better rating. ![]() It's a boring grind filled with cutscenes and checkpoints with a terrible story and awful acting. You can lose the cops but if you omit checkpoints, oh boy, you are busted. The story is boring and filled with cliches. So you can't leave the road for a second as the game, instead of allowing you to correct yourself just restarts you back on the road in a manner of seconds. The Crew had a cockpit view and this crap. Every cool action, every ump, every stunt the game takes control away from you and does by itself hence killing any satisfaction of fun. Rubberbanding - terrible, just nonsensical to the point of getting ridiculous. CARDS!? WTF!? This isn't Hearthstone, this is Need For Speed('s corpse). Every cool action, every ump, every stunt the game takes control away from you and does by itself hence killing any Holy **** this is bad. Overall though Payback’s vehicular combat system completely lacks the precision of the one found in the decade old Burnout games.Holy **** this is bad. You do get the odd sequence where you must fight off cop-cars, and there’s a mechanic which lets you barge into them, sending them off the road into spectacular Hollywood-style pile-ups (although the game doesn’t dwell on those as much as it should). Although the off-roaders have an annoying tendency towards fish-tailing, for the most part the cars are satisfyingly tail-happy and eager to drift, so you can turn in early and back them into corners, Ridge Racer-style. Payback isn’t an intrinsically bad game: its open-world is large and varied, and the cars handle as you would expect in an arcade-oriented game. While the story missions are something to be endured, there’s better news elsewhere: you must grind to unlock each story chapter and, for once, the grinding is the most enjoyable part of a game. Incidentally, you have to win all the events to advance the story, so if you aren’t keen, say, on the drifting side of the game, you’re a bit stuffed However, even that could have been improved if it the target was adjusted according to the rating of your car, and whether or not you were struggling to win that event. There is one interesting idea in Need For Speed: Payback: before each event, you can put money on a side-bet, which adds extra targets for that event. Naturally, you can spend real money on Speed Cards if you can’t be bothered to grind – or can’t quite fathom the unnecessarily complex and utterly unengaging Speed Card system. Unless you go to Tune-up Shops and spend in-game currency on Speed Cards, you’ll soon find yourself up against much faster cars. It’s not ideal, and the presence of this element merely smacks of marketing departments looking at how much a young audience is spending on the likes of Hearthstone (something of which Forza Motorsport 7 is also guilty). ![]() But at the heart of Payback lies its mechanical upgrade system, which takes the form of a trading card game.
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